When Valve launched Half Life 2 again in 2004, it didn’t simply ship the sequel to one of many best first-person shooters ever made. Bundled alongside, as a compulsory element of the expertise, was a service known as Steam. Players, together with those that purchased boxed copies of the title of their native laptop shops or GameStop (again when GameStop had a PC part) had to join a Steam account and register the sport on-line. The nascent Steam servers promptly buckled below the load, and the response from PC players was harsh, to say the least. Players hated Steam when it debuted, which makes it all of the stranger that the service has gone from a loathed element required for a particular title to the first technique of supply for almost each PC sport.

Over at Polygon, Tim Colwill has written a prolonged article on how “Good Man Valve’s” fame is each unearned and, in some instances, straight opposite to its personal actions. He writes: “Maybe Good Man Valve did exist, at one time. However beneath the glassy smile of Good Man Valve at present lurks an altogether extra chilly and company beast, a textbook rent-seeker that’s benefiting from each hostile practices and a bizarrely customer-supported close to monopoly on PC sport gross sales.”


Colwill goes on to element a number of the nastier gadgets in Valve’s metaphorical closet. Valve fought tooth and nail to keep away from its authorized requirement to supply European Union prospects refunds, together with going as far as to require prospects to waive their proper to a refund as a situation for purchasing software program. It went to court docket in Australia to aim to keep away from client safety legal guidelines there as properly and argued that any statements about its personal profitability might injury negotiations with publishers, in addition to its fame with shoppers generally. Valve additionally argued that its standing could possibly be harmed if prospects and firms knew that it was a extremely worthwhile enterprise, and that this might lead different firms to barter tougher. Valve was in the end fined $three million for its violations of Australian regulation.

However Valve’s worst habits could also be its therapy of artists who promote items through Steam Workshop. In 2011, Valve introduced it might enable 3D modelers to promote hats, skins, and gadgets for video games like Group Fortress 2, Dota 2, and CS:Go. In 2015, the corporate boasted that it had paid out $57 million to 1,500 contributors in 75 nations, a good achievement. However provided that Valve solely paid out 25 p.c of the overall, meaning the corporate pocketed $171 million throughout the identical interval from the sale of those self same items.

And Valve, like quite a lot of different platforms the place end-users / contractors earn cash, has been slashing its pay charges. In 2015, Valve slashed the royalty price for gadgets included within the fifth worldwide Dota 2 championship to 12.5 p.c, down from 25 p.c. In 2016, it made additional adjustments to the way it calculates royalties and payouts that slashed earnings additional. In line with one artist Polygon spoke to, they’ve gone from incomes 25 p.c of a fee to one thing extra within the 5-Eight p.c vary. Moreover, for the reason that prize cash for Dota 2 championships relies on participant funding, and Valve solely contributes 25 p.c of participant spend to the prize pool, it means the opposite 75 p.c of contributions are simply extra padding for Steam’s backside line. The 2016 Dota 2 prize pool was almost $20 million, and you are able to do the remainder of the mathematics from there.

4 years in the past, Valve introduced that Steam Workshop gadgets could be resellable on the Steam Group Market, and that the artists who created the unique gadgets would obtain a fee off these gross sales. Re-sales, as Polygon notes, are “in full swing at present.” However the promised funds to the unique artists? Yeah. That by no means occurred.

Does Valve deserve its sterling fame?

The Polygon piece is detailed and well-sourced, and I’ve solely touched on a few of its factors. However the overarching level Colwill makes is that lots of Valve’s actions are, at minimal, as unhealthy as issues we savage different firms for. Steam’s customer support, for instance, is a joke. As an software, Steam is in want of a extreme, ground-up redesign — extra capabilities and choices have been actually shoved wherever Valve might discover room, moderately than thoughtfully or intelligently positioned.

Companies like Origin or uPlay are derided as grasping cash-grabs from terrible firms, however the “crime” of these firms is wanting to regulate their very own digital distribution. Males like Tim Sweeney have excoriated Microsoft’s feeble makes an attempt to advertise the Home windows Retailer as a gaming vacation spot, however Steam takes its personal 30 p.c minimize of each sale. To be clear, I wouldn’t purchase video games on the Home windows Retailer both, however my objections are anchored within the overall quality of its software and the synthetic limits some publishers have positioned on the Home windows Retailer variations of their video games, not in any elementary argument towards shopping for a sport from Microsoft’s storefront.


Steam, in one in all its early incarnations. Click on to enlarge.

I’m going to slide off my ExtremeTech hat for a second and converse as a PC gamer who has coated Valve and Steam for the reason that latter launched, however who was unaware of lots of the specifics raised within the Polygon piece. I feel Colwill is correct that Valve has usually gotten an unconscious cross on habits that has been condemned when it got here from different sources. I feel players had been fast to slam EA for being grasping when it launched Origin, not essentially as a result of EA was one jot greedier than Valve, however as a result of Digital Arts is an organization that players typically detest, at the same time as they buy the titles it publishes.

When individuals make judgments about firms, private expertise is usually given excessive precedence. And a number of the points that Polygon discusses are solely points in case you belong to sure teams of individuals (Valve staff in a single occasion, content material creators who’ve tried to make a dwelling on the platform in one other).


GoG is the closest factor Steam has to a competitor, however its gross sales are believed to be a fraction of Valve’s.

However there’s one different factor I’d wish to say, one which speaks on to Polygon’s argument that Steam’s dominance of PC gaming isn’t essentially good for players. Final week, ExtremeTech Offers (an space of the positioning I’ve no contact with) ran a deal on Home windows 10 keys, as distributed by SCDKey.com. I really purchased two of them myself, together with a number of different video games I needed. However earlier than I pulled the set off on my purchases I did some extra Googling to see if the positioning was official, as a result of it was providing a cheaper price than Steam was. Granted, a few of that suspicion was as a result of I’d by no means used SCDKey earlier than, however I nonetheless had an unconscious assumption that regardless of the Steam value for a sport was, it corresponded to the “actual” value. The “greatest” value, if you’ll.

That sort of bias isn’t one thing I got down to domesticate. With regards to PC , I’ve spent hours crawling the online on the lookout for one of the best laptop computer or element offers. However Steam has such a lock on the PC gaming market, I robotically assume a hyperlink between one of the best value and the worth on Steam. That’s nice for Valve. It’s not so nice for me. And it illustrates, in a minimum of a small means, the purpose that Polygon got down to make. Give the complete piece a learn — it’s worth it — and pontificate with your personal ideas under.